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What's that coming over the hill? If you guessed more monster guts, you would be correct.

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  Before we take to rummaging around underground and hassling monsters, it's time to get yer pink acid boots on! Here's something a bit reminiscent of the mission briefing screens from Alien Trilogy. No disco dancing xenomorphs here, though; probably just as well. Much as I enjoy revisiting older games, there are some of them that are just a sod to play nowadays and Alien Trilogy probably wouldn't feel too sleek in 2026, especially with a mk 1 Sega Saturn controller (loving the stocky design, but it is a fucking torture device to work with.) The soundtrack still holds up really well though ; if you want a tasty slab of moody '90s sci-fi energy, it's a treat.  Now onto the point of this post, starting with the thunderously unpleasant bottom of a lift shaft, riddled with monster guts and some decidedly rank water. Clear indicators of a Crunchy Creature habitat. Let's investigate... Here they are, the stars of the show! These two look to be having a grand ol...

Iron Lunch

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(That's a typo that happened when I was looking up Iron Lung and frankly, now I'm thinking that could be like a slang term for a really fucking challenging lunch, like the leftovers that you don't want to go to waste but at the same time you just categorically can't be bothered with them because, for example, you might be pathologically sick to the back teeth of pasta salad and could quite happily get through the rest of your life never having a painfully boring pasta salad ever again, maybe. That's an Iron Lunch.) Also Farkas. And Beansy. Colluding over a couple o' cones.  Here we also have Alan, in the lobster pose, with a bit of fluff stuck under his claw (but if you try to get said fluff out from under his claw, he will try to take your face off. He's very clear about his boundaries and I respect that.) Now onto the point of this post, which is to catch up with a disorganised assortment of encounters, with varying degrees of recentness. They're all ...

Facts About the World, Issue 17: Snacks

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There's preamble here so if you're inclined: Hello! If not, feel free to scroll down until you see a happy eel, where the zine begins, and enjoy. Earlier today, it occurred to me that Facts About the World isn't active anywhere at the moment. The CF page might still be up although I don't know if/how long that will last, given that my account is inactive as present. Might just take a break and come back when I'm less knackered, but right now there are too many things demanding my time and attention and something needed to give. Making art is great; that side of things is genuinely a joy (except for when it's Bastard, but everything in life has Bastard Moments), I love writing silly things and doing colourful drawings to go with them, but having to maintain a "presence" here, there and bloody everywhere is just more work, eating into what little free time I have, with no reward on an emotional level (if people are keen on their art "Doing numbers...

There are always some unfinished things down there, in the dark, waiting to come out...

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  Starting with some more art-in-progress today, that I found in the process of feathering the nest a bit more on Newalone; the filename for this one is 'massive spoilers.reb' but that's a version that's further along, so here's the version with the spoilery layer removed. Definitely got ahead of myself with how 'ready' this project was for its close-up, like it rrreally isn't anywhere near yet but well, what can I say? I got excited. Also took a little run at playing Silent Hill 4 on this computer last night, just to see how it runs and sure, a modern PC shouldn't have any bloody trouble running a PS2-era game but I've been burnt before (the absolute state of Sega Saturn emulation circa 2010. Painful .) and didn't have the highest of hopes. Still, it runs smoothly, the controls are responsive, it looks... appropriately crunchy and muddy for the era, so once I've wrapped up my current playthroughs on other games, then that'll be nice...

The Demon Tree Rides Out, planet-shaming and more monster guts

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  Continuing the theme from yesterday's post , I've also returned to the comfy slippers of The Callisto Protocol, to balance carefully evading monsters in the North Sea with kicking the fuck out of them on one of Jupiter's Galilean moons. This is another one of my desert island games that isn't on GOG yet so if you are inclined, do please go vote for it and maybe yell about it as well , even if it's literally just "Get this released so that fucking loon Giglamps will stop chivvying all and sundry about it" - I would be very appreciative! And look, not getting into video game industry discourse because I've got better things to do with my one precious life, but the sooner I can completely divest from the Playstation ecosystem, the fucking better at this point. Anyway, back on message for keeping it light here: I got a hankering to come back for another stomp about after a conversation regarding Jupiter and its main moons getting a bad rap in works of ...