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More miniscule adventures!

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  La Chouette there, taking the concept of Free Roam a bit too literally... It's time again for some more shots from art of rally, which has pretty swiftly zoomed its way to being one of my favourite games; it's very easy to love. I've been trying out some different cars, still wrestling with the flippy spinny bastards RWD motors in career mode and having some leisurely strolls around, just to soak up the scenery for a while. Also, of course, keeping an eye out for the funny little things written on the bottom of each car. It's ideal to squeeze in when you've got half an hour or so going spare before work (before I then go to work, and end up going spare in a different sense.) Investigating the buzz surrounding the Rotary 3 (based on a Mazda RX-3), the blurb for which mentions that the engine "sounds like a thousand enraged wasps."   Quite literally driving off into the sunset in Finland, a very pleasant experience.   " You ain't seen me... roigh...

Remains of the Townhouse (later the Cock in Treacle - yes, really.)

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A bit of impromptu urban exploration today; these pictures are from November last year, when I was on my way to an appointment, had a few minutes going spare and decided to explore this disused pub with which I have a bit of personal history. In the early 2010s, when it was still called the Townhouse, my first job after college was here. Not working in the pub itself but doing some community project effort which we ran out of the function room, and did questionnaires with the general public (or, y'know, mocked up a load of answers and dossed about 'round town with my mates, as you do.) It's been empty for a fair few years, and suffice to say it's fallen into disrepair during that time; it's a shame because it was a nice place when it was actively in use. These steps are where we used to head in; I have distinct memories of them being a fucker to walk up on a wet day.  This door was torn off in a storm, which enabled me to go in and have a nosey... Stopping to admire...

Return to Ducky Darkness (not an existential novella about Stoke-on-Trent... unless you want it to be.)

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Coming back for another dip into Pools today, with some shots from Chapter 0. Where chapter 6 lost me a bit with its sudden shift to a more chaotic atmosphere, this epilogue/prologue/is there a word for something that feels like it serves both purposes at once? really delivered the goods with building upon the particular atmosphere of the earlier parts of the game - it's eerie, beautiful, tense, unmooring, melancholy, and there are ducks. The ducks are essential. The environment design in this maze is superb and there were a few more moments that reminded me a bit of Silent Hill 4; particularly the opening in the train station, the illogical exterior of the block of flats and the spinning contraption, which looks a bit like the big metal effort in the pool of blood at the end. Ah, memories... (I mean SH4 has a lot to offer, and I will readily go to bat for it, but the final boss fight technically puts you under a time constraint and anyone who knows me can attest just how much I fu...